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Underlying Stats 2026-01-08

GW22 Chip Strategy: Why the Best Move Might Be No Move

FPL Admin

FPL Elite Analyst

Introduction

Gameweek 22 chip decisions are usually driven by fixture volume (Double Gameweeks) or fixture extremes (a cluster of very easy or very hard matchups). Based on the schedule data provided, there are no Double Gameweek teams to target — and that single fact should heavily shape your approach.

In this guide, we’ll break down what that means for the Wildcard, Triple Captain, and Free Hit — and when (if ever) it makes sense to press the button in GW22.

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Chip-by-Chip Recommendations for GW22

✅ Wildcard (WC)

Recommendation: Generally HOLD for GW22

With no Double Gameweek to build into, a GW22 Wildcard is mostly a “fix my team” chip rather than a “gain a big edge” chip.

Wildcard in GW22 only if:

Your squad has structural issues you can’t solve with free transfers, such as:
Too many players stuck in hard fixtures (difficulty 4)
A bench full of players you can’t start during neutral weeks (difficulty 3) without feeling exposed
You need a full reset to shift into teams with more difficulty 2 matchups.

Why holding is usually better:

In single gameweeks, Wildcard gains are often incremental.
The highest-upside Wildcards usually align with fixture swings *or* upcoming multi-fixture weeks — and there are no doubles here.

Bottom line: Don’t Wildcard just because you can. Wildcard because your team is failing — or because it sets up a stronger future plan.

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✅ Triple Captain (TC)

Recommendation: HOLD

Triple Captain is at its best when you can exploit extra fixtures (Double Gameweeks). With no doubles, your captain only has one match to deliver.

TC in GW22 only if:

You have a standout captain option with a clearly favorable matchup (ideally tied to a difficulty 2 fixture).
You believe that captain is significantly more likely than usual to haul in a single game.

Why holding is usually better:

A single-game Triple Captain requires an exceptional ceiling.
Without double fixtures, the chip’s edge shrinks dramatically.

Bottom line: Save TC unless you’re extremely confident your captain has a ceiling game in a favorable fixture.

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✅ Free Hit (FH)

Recommendation: HOLD (unless your XI is in trouble)

Free Hit is typically strongest when:

There are blank gameweeks (many teams don’t play)
There are double gameweeks (you can stack teams with extra matches)

With no double teams listed, GW22 doesn’t naturally reward a Free Hit.

Free Hit in GW22 only if:

Your starting XI is compromised and you can’t field a strong team without taking hits (e.g., too many players facing difficulty 4 matchups).
Your team is overloaded with players from sides facing tough fixtures like:
(20 vs 13) where the home difficulty is 4
(14 vs 1) where the home difficulty is 4

Bottom line: If you can already field a solid XI, Free Hit is likely wasted in a standard-looking slate.

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Practical GW22 Game Plan (No Chip)

If you’re not using a chip, the schedule suggests a simple, sensible approach:

Prioritize starters with favorable fixtures (look for difficulty 2 environments).
Avoid overreacting to isolated tough fixtures (difficulty 4) — one bad matchup isn’t a season-defining problem.
Use free transfers to:
Upgrade your worst starter
Improve bench reliability
Reduce exposure to tough matchups where possible

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Conclusion

GW22 doesn’t offer the classic triggers for chip deployment. With no Double Gameweek teams, the upside for Triple Captain and Free Hit is naturally capped, and Wildcard becomes more of a repair tool than an advantage play.

Best data-driven takeaway: in a normal-looking slate with no doubles, the strongest strategy is often the simplest one — roll a transfer if you can, make targeted upgrades if you must, and keep your chips for when the schedule gives you real leverage.

GW22 Chip Strategy: Why the Best Move Might Be No Move | FPL BLOG